Rain Texture Preview
How it works
- ◉ Play with the settings to get different variations of rain texture. Click on the texture preview to get another random variation using the selected settings.
- ◉ The exported texture will be seamless and you can stitch multiple of the same texture side by side if needed. Or you can just choose to export a texture file large enough to cover your whole image.
- ◉ To apply the texture in Photoshop, add the texture as a new layer, change the blend mode of the texture layer to Screen, rotate the whole texture layer so that the rain comes at your desired angle, and adjust the opacity so that the texture blends well with the photograph.
- ◉ It's a good idea to hide the texture in the dark areas of the photograph, for a more realistic effect. You can see how to do that in the example below.
Rain Texture Usage Example
As you can see from the above example, the effect is subtle, but still present and gives an even more "gloomy day" feel to the photo. In that example, the opacity of the texture layer was reduced to 70%.
In addition to the above steps to integrate the texture (change the blend mode to screen, rotate the layer, change the opacity), I've also made sure that the texture doesn't show in darker parts of the image. There are two easy ways to do that in Photoshop: Using Apply Image on a mask or Using Blend If. Next is a breakdown of how to use either of those methods.
To use this first method of hiding the rain texture in the dark parts of the image, add a mask to the texture layer, then go to Image > Apply Image... This will add a copy of the image's underlining luminosity values to the mask, effectively hiding the darker portions of the layer.
With this second option, you have more control over exactly where the texture is hidden. To use this second option, right-click on the texture layer and select Blending Options... In the Underlining layer slider of the Blending If section, move the dark point to prevent the layer from showing up in the dark areas. Hold the Alt/Option key as you move the dark point to separate the 2 small triangles, allowing you to feather the effect.